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	<title>FRAG Blog &#187; Game Reviews</title>
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	<description>Random warblings from the FRAG community</description>
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		<title>Surfing the soundwaves</title>
		<link>http://www.frag.co.za/blog/index.php/2009/06/surfing-the-soundwaves/</link>
		<comments>http://www.frag.co.za/blog/index.php/2009/06/surfing-the-soundwaves/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 07:34:35 +0000</pubDate>
		<dc:creator>Ron</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[audiosurf]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[music]]></category>

		<guid isPermaLink="false">http://www.frag.co.za/blog/?p=13</guid>
		<description><![CDATA[Don&#8217;t know about the rest of you, but to me flashy graphics and all of that doesn&#8217;t make a game great on its own. (Case in point, have a look at Crysis &#8211; looks great if you have the hardware to run that, but its beauty is pretty much only skin deep.) It&#8217;s often the [...]]]></description>
			<content:encoded><![CDATA[<p>Don&#8217;t know about the rest of you, but to me flashy graphics and all of that doesn&#8217;t make a game great on its own. (Case in point, have a look at Crysis &#8211; looks great if you have the hardware to run that, but its beauty is pretty much only skin deep.) It&#8217;s often the simple concepts, executed well, that will get me addicted to a game&#8230; and, well, Audiosurf is one of them.</p>
<p><span id="more-13"></span>The concept is brutally simple &#8211; pick a song that&#8217;s lying around your computer, then race around a track picking up coloured blocks as you go. Seriously, that&#8217;s all there is to it &#8211; doesn&#8217;t get much simpler than that. It&#8217;s the execution of this concept that stands out. For example, the pace of the game actually responds to the music &#8211; slow for quiet parts, fast for the more intense bits. It comes with 14 game modes, from a casual mode (which is what I use &#8211; I play this to chill out, after all) to modes more suited to people who want to take this game more seriously than I do.</p>
<p>I think the best way to illustrate this all is with a demo. Here&#8217;s a clip of me audiosurfing &#8211; nearly a perfect run, apart from picking up the grey block at the end (which you&#8217;re supposed to avoid). For the demo, I picked an old trance favourite of mine (Plastic Boy &#8211; Silver Bath), which really shows off how the game reacts to the changing dynamics of the music. (As an aside, I&#8217;ll probably be playing a remix of this track in my live trance set at the June LAN.)</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/WKADvrODQe4&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/WKADvrODQe4&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>If I&#8217;ve got you interested enough, the game is available as a digital download (around 350MB if my memory serves me correctly) on Steam.</p>
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